"Limiting the ease of backstabs was the single best contribution from Elden Ring's pvp imo. Then again, some are frustrated at the uptick in backstabs this is inevitably going to cause. ![]() The opposing player actually applauds the user when they pull off the backstab in the Colosseum, and the Reddit comments are filled with people finding the whole thing just very funny. The Reddit user posits that the recent Elden Ring patch 1.10 might've enabled the weird feature by accident, and it's easy to see their logic - if the broken backstabs have only just started appearing in Elden Ring now, surely the game's most recent patch from earlier this week is to blame?īut, to be fair, the whole thing hasn't gone down as badly as you think it would with Elden Ring's community. Diablo 2 had labrynths and the maps still trip people up, after 20 years, because of their complexity and randomization."Īs noted, many Diablo fans seem to agree with this take, as evident by the popularity of the post, yet the top reply is a reply in disagreement, noting that while the dungeons have some shortcomings, the atmosphere of them is incredible.Yes, the frontstab backstabs truly are back. It was the same every time, mostly a straight line, and it got stale. Dungeons were not fun or exciting to explore because there was no sense of. I replayed a few dungeons more than once, and I am certain that the dungeons did not vary at all between playthroughs. The classics were so repayable because of their randomization. Completely new dungeons, exact same linear pathing inside. However of the nine or so dungeons that I completed – I saw the exact same layout in three of them," reads the Reddit post. ![]() ![]() "The combat and art are great, so this game has the potential to be great.
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